Wednesday, November 3, 2010

November 3, 2010

We had a productive day today. We changed the concept a bit to allow for multiple doors with multiple keys. Players can only advance if a player unlocks the door to the next room. Whoever finds the key first has the advantage as they can be the first to spin the wheel to be the first ones to the next room. The goal of the game is to escape the house alive. If you encounter a monster that you cannot kill, you are injured/scared and have to run away to a previous room. During game play, you can go either forward or backward to gain weapons, but you want to move forward as much as possible so that you can escape.

We are starting in the farthest room from the entrance... the attic, perhaps. Our story will account for the kids being spooked by doors closing behind them and running and running through the house until they could not run any more. Now they need to find a way to escape.

We came up with the monsters we want to incorporate: vampires, ghosts, demons, witches, warewolves, zombies, and a killer spider... we will look into a few more and make sure the weapons we have are appropriate. We are still trying to figure out exactly how we should design the board. Considering having paths to the room and using a spinner labeled "walk, crawl, run" to determine how many spaces one can move.

Other things to keep in mind:
1) if we are using a path, I would want the path steps to look like bloody footprints. The best way to do this is to get an image offline with a white background, but I will try to make something with more aesthetic appeal.
2) should we have a killer card?
3) what about other "action" cards like moving back or forward spaces or killing off a fellow member.

For next class, we need to solidify our concepts and come up with a board design. I will look into how to make these cards and what the cards should include.

Until then,
Carin

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